There is something intriguing to me about keeping track of the context around a project that is itself simply the context of a thing. It is all very convoluted, but in the convolution there is clarity.

From the author...

Essentially, this blog is an opportunity for me to discuss the process of writing these stories from within the character of Matthus Sparrowblade. Forcing myself to think about why he would include this story, and what questions he would be having, helps keep me honest.

Monday, September 25, 2006

"Mage (Iskandra), or Magus (Souther Rim, Freebelt); pl. Magi: Practitioners who combine a mastery of the elemental tongue with physical and spiritual manipulations of the manifestations of the four faces of the elements in order to create effects. Magi use the structure and grammar of the elemental language as a guide to the relationship of objects and ideas. True magi are commonly acknowledged as the wisest and most powerful of all wizards, though in truth, true magi are actually quite rare, as their arts are difficult, time comsuming, and dangerous, since much of it requires the acquisition of knowledge from Azho-Eochaid."

There is much to say about the elemental tongue. I have worked long to master it and still feel as though I am a novice at it. In essense, the twenty-eight concepts that make up the four faces of the elements are the basis of the tongue, though there are countless other levels beneath each concept, and obviously grammatical issues as well. It is fascinating, though obvious once one understands, that anyone would find a map in the tongue that would lead to supernatural effects. I've heard that gipsies use something similar in their witchcraft, but it seems to be much more instinctive, rather than rational.

Azho-Eochaid: The Sundered Realm, a common term for the nations that inhabited the world in the ancient past, long before the Migrations. The exact fate of these nations is still unclear, as is their relationship to the gipsies, but they were, in the days of the Merchant's League, a constant source of curiosity, treasure and lost knowledge, and danger, since the ruins of that lost place often seemed to attract the Netherwild.

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